On March 16th, 2017, SEGA revealed new info for Project Sonic 2017 and Sonic Mania. Among these new announcements, we got gameplay for PS2017 and it's official title, Sonic Forces.
At the SXSW event, we had footage but it was recorded on camera and wasn't the best quality. SEGA has now uploaded the full quality version on their Sonic the Hedgehog YouTube channel. https://www.youtube.com/watch?v=_Zm0FvEn5CU Following the Sonic Forces footage, Gameinformer published an article talking about what they saw when playing the Sonic Forces demo that SEGA had let them take a look at. This article confirms a little about the story, characters, and gameplay. Gameinformer also provided two cinematic looking screenshots. Here is all the info Gameinformer provided in their article: "The Modern Sonic mechanics in Sonic Forces are inspired heavily by the 3D gameplay found in Sonic Colors and Sonic Generations, featuring a new version of the Hedgehog Engine used in those games. As seen in the teaser, Sonic runs through the streets while the city crumbles around him. As he turns a corner, two giant egg-shaped robots can be seen in the distance approaching the city via water. Sonic can't immediately do anything about those giant machines, so he opts to take care of the smaller bots right in front of him. He boosts through the first set before using his homing attack to knock out another group and reach a higher platform." "Throughout the rest of the stage, I see several familiar elements from the Sonic series, including grind-rails, ziplines, and boosters. As the level progresses, side-characters like Knuckles, Amy, and some members of the Chaotix communicate with Sonic via radio as if to report in on what they're seeing during the assault. Sega tells us that though these characters are present in the game, they are not playable. Instead, gameplay is focused on Modern Sonic, Classic Sonic, and a third style that Sonic Team is keeping close to its chest." "In Sonic Forces, Eggman has already conquered the world. He's won, and the effects can be seen throughout the various stages; this was immediately evident in the stage I saw. We don't know how the world has fallen under his control, but Sega is teasing further reveals for this in the lead-up to launch. Later in the stage, Sonic lands on a platform and the camera shifts to a side-perspective to deliver the modern gameplay with a side-scrolling twist that we've seen in prior games. Though this gives the sequence a definite retro feel, this gameplay is completely separate from the as-of-yet unveiled Classic Sonic stages."
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